![]() The two then pose in front of the explosion that follows. After a brief pose by the duo, they jump high into the air, where Ann begins shooting the guns downward on the enemy while Morgana pulls out a bomb and throws it. When they romantically jump towards each other, Ann reaches into the flowers and pulls out two SMGs and begins firing them in all directions. Morgana pulls out a large bouquet of roses for Ann. It is mandatory to do during a battle in Kaneshiro's Palace, where an Orthrus is used by Morgana to demonstrate the mechanic. Morgana and Ann's Showtime, titled Gun with the Wind, is the first Showtime that is unlocked. January 20, requires maxed Faith Confidant. If Showtime is used against a boss, the boss's model will not be displayed and the Showtime animation may use slightly different camera angles. If the party's Tactic is set to Act Freely, they will initiate Showtime without input. Showtime can generate Technical damage against enemies that have been inflicted with Dizzy or Sleep, but no party member will receive 1 More. This applies to Almighty-boosting traits and Passive skills as well. However, the damage can be increased through power-boosting skills and abilities, such as Tarukaja, Charge and Baton Pass. The damage is mainly calculated by the party members' Level, and the enemy's Level and Endurance stat, but it ignores the user's stats or equipment. Showtimes are similar to All-out Attacks in that they are Almighty type and can damage any enemy, although they only hit a single target. For example, Ann does not need to be in the active party for Yusuke to prompt their Showtime so long as he is in the party. ![]() It is not necessary for both halves of a Showtime to be in the active party for that one to be usable only one of them needs to be in. Rarely, an enemy is afflicted with a status ailment, a defense debuff, or if a party member has an attack buff.A party member recovers from a status ailment, Down, or being knocked out.A party member loses 50% of their health or lower.Showtimes are randomly triggered in battle, and can be accessed if: They can be unlocked after certain dates in the story, once the group meets at their hideout. The story of Kasumi and Sumire is the gold standard of how to telegraph and pull off a twist, and how to have that twist lying right under the audience's nose the entire time, with none the wiser.Showtimes are combination attacks performed between members of the Phantom Thieves. Which players would pick up.if anyone in Persona's target demographic were at all interested in ballet. Her Phantom Thief attire and Persona reflect the story and symbolism of the famous ballet Swan Lake, which is about - among many other things - mistaken identity and one person replacing the life of another. And you only think she's Kasumi because Sumire is carrying around her sister's phone and license.Īnd secondly, and what puts this twist at the top: the big twist is outright shown to the player in big red flashing neon WAY early in the game. But due to Japanese custom, everyone but you refers to her as Yoshizawa-san. What makes this twist so brilliant are two things: one, no one else is altered by Maruki's spell, they still see her as Sumire. Maruki - who we learn at the same time has gained the ability to telepathically control and distort reality itself - made Sumire think she was Kasumi in a twisted attempt to take away the pain. She was so emotionally destroyed by the death of her sister, that her therapist Dr. It turns out it was Kasumi who died in that car accident, and you've been following Sumire the whole time. The biggest clue you're outright given is the backstory detail about her sister Sumire who died in a car accident. I mean, she's one of the biggest additions made to the story of Persona 5, so you know SOMETHING has to be up with her, but you have no idea what. When you first meet Kasumi Yoshizawa, you have no reason to believe she's anything other than the nice, intelligent, hard working athlete she appears to be.
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